The gameplay is considerably made easy in the v2.0 with a little more flexibility in the power-ups. However without the upgrades, the game may be a bit difficult to get used to, especially with those who are well versed in the first edition. The flexibility includes choosing from magnets, shield power-ups to resurrection stones which vary with the levels.
Initially, right after the launch some devices including a few tablet PC’s experienced a certain amount of lag. But Imangi Studios seemed to realize this technical glitch and corrected it at the earliest (Or at-least, it seems).
Reaching a 7-digit score is not a big deal especially when compared with the first edition of temple run which proved to be a bit laborious in getting high scores.
With respect to the gaming environment, there are quite a few changes as mentioned above. Once in the game, ‘Guy Dangerous’ is chased by one huge temple monster instead of three small temple guarding creatures.
The game offers a bit more depth to the graphics in comparison with its predecessor. Updates are plentiful and the users can never be tired of the wide choices available to them. One other newly added feature is that the gauntlet includes new locations like the tunnel in which the ‘explorer’ takes a wagon on tracks to cross the tunnel. Though it is a very creative idea, it can be a bit difficult to getting used to this. It will be even more frustrating, if your device has poor touch sensitivity (We tried this in an HTC HD2, Apple iPhone5, Galaxy S3, Sony S-Series Tab, and Samsung Galaxy Tab 2).
When playing for the first time, scoring 7 digit scores might be a herculean task, but progressing through levels and regular updates, it shouldn’t be a big deal. The to-do tasks in the game are interesting and it is imperative that one finishes as much of the check-list as possible as it boosts the score multiplier. The tasks are pretty interesting, you may be asked to run for 500m without collecting any coins; score a million points without taking power-ups. As the levels progresses, the difficulty of the list rises as well.
Initially users are given with shield power-ups, which they can use by double tapping on the screen once the power meter fills up. But as we move through higher levels, users are given choices in choosing the default power-ups. On reaching level 6, it is possible to have coin magnet power-up. On moving further levels, it is possible to access, coin bonus, gem bonus, sprint, etc. Of all the other power ups, magnet would be the best bet, enabling you to establish high scores.
It also looks like Imangi made it easier to score high scores. Post your completion of 9 levels of challenges; we are empowered with resurrection bonus, which can be obtained everytime we manage to fill the power meter.
Totally present are 4 characters including the default ‘Guy Dangerous’. Others such as Scarlett Fox, Barry Bones and Karma Lee can be bought with the coins earned. Some unlocks are tied in with characters which can be used only when these characters are bought.
Looking at the bigger picture, the game as such promises a better experience than its predecessor but Imangi studios must seriously have a deeper look in the technical glitches. While testing out the game we experienced a few lags and technical glitches which is capable of taking a toll in the game’s reputation.