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Why Splinter Cell is a Must-Have...

4/20/2012

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Over the years, a lot of action-adventure games have come and gone, in the form of first- and third-person shooting, or even stealth cum survival horror. And its share in the market has always been ensured, thanks to the high demand rate from players who enjoy games of this genre.

Games like Metal Gear, Final Fantasy, Tomb Raider, Resident Evil, Alone in the dark, Fatal Frame, Silent Hill, Splinter Cell, Project IGI and Counter strike are just some of the well known games in the list which fall under these titles.


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And firstly to be honest, I have never actually spend time on much these because of my lack of interest to such themes. But I confess, I loved the days I spend along with Tomb Raider: Lost Artifacts and Metal Gear: Solid, which I left behind in 2004 for sports based and simulation games.

Nevertheless, I happened to get my hands on this game; Splinter Cell: Chaos Theory (Quite a shame to have got it now, considering how well known it actually was). And by first looks I had kind of stereotyped it for some Call of Duty or Battlefield like combat game, which requires you to stick bullets in your opponents’ head 24x7. And it was only after a few missions that I got the whole point.

Now- Splinter Cell is basically just another title from American author ‘Tom Clancy’, and it competes for top spot along with sister companies ‘Rainbow Six’ , ‘Ghost Recon’, ‘H.A.W.X’ and ‘End War’. I should also point out that it kind of flares better than the rest, thanks to its clever stealth features.

Well, Metal Gear and Assassin’s Creed also packs in a bit of hide-and-seek in the story mode, but neither maintain it throughout the story and so, there is always that bit of cannibalism within.

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And that is where SC takes over, with niche graphics, excellent physics and an equally impressive protagonist; Sam Fisher. Retired Lieutenant Commander Samuel Fisher, a member of Third Echelon; top-secret sub-branch within the National Security Agency (NSA) is an expert in the art of stealth, trained in various techniques and tactics, and highly trained in fieldcraft. Apparently, he is also an expert in the Israeli hand-to-hand combat system of Krav Maga (Yeah that info is from Wikipedia).

But as the game goes, stealth is adorned throughout. And even action game haters ought to love this one because of the new genre SC patches up, thus closing the gap between cobat and spy-based games.

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It does requires a fair bit of skill, to sneak up and apply a deadly or non-lethal blow to remove a threat. But the rest of the basics remain the same. With a lot of hiding and movement done in dark spots, one can really use the game and capitalise on the extremely interactive environment. And sneaking up and terrorising an individual to soak up all the information physically is simply epic.

I must also mention that there are missions that do not even require the need for a single bullet to be shot- although it is solely an individual’s choice on how to approach, because it is very much possible to clear missions by clearing all lighting sources and sneaking behind enemies to hack into computers to infiltrate sensitive data and proceed on with the mission.


But it is advisable to stay silent throughout because killing people tends to reduce mission success percent. The games also pack wonderful multiplayer modes which allow a neat game of spies vs. Mercenaries, which ought to keep you entertained after your quota of the story mode.
Currently the Splinter Cell range includes ‘Pandora Tomorrow’, ‘Chaos Theory’, ‘Essentials’, ‘Double Agent’ and ‘Conviction’, all of which are equally impressive in their own rights. But still, the stand-out in the whole series have to be Chaos Theory and Double Agent.

Nevertheless, Pandora Tomorrow also packs in a good punch, only to be let down by an aged physics engine, and Conviction throws away the basics, as Sam steps into a combat mood.

But whatever it may be, I still think that, Splinter Cell remains to be a pioneering force in stealth gaming, thanks to releases that they made in key periods, which clearly show us that they were way ahead of time. Mind you we are also talking stuff that sounds quite realistic (now).

Overall, I think Splinter Cell is a must have game. But if you happen to think combat is not your thing, then I advise you to grab a second-hand copy of it and try it out, because this was a game which ensured my start to the action-adventure arena, and I assure you that it will keep you hooked up for some time…

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